April 27, 2024

AD&D Session 15: Preparations for a Delve

Today, Soldier Number One, Kai the Druid with his hireling Soldier #2, Sir Goldborn, and a new adventurer, Kleptos the Thief, meet in one of the many Inns of Borgogazze. Kleptos introduces himself as a new adventurer to the group and is deemed trustworthy to join it. Our heroes decide to see Master Senju, Sir's trainer Paladin, to have him help them decide what to do.

Some obligatory tavern shenanigans have to occur first. The players ask me who's there, and I roll on the City Encounters table to determine it. A woman dressed in expensive clothes (let's call her Roxy) is having her morning coffee. Kleptos approaches her and tries to pick her pockets. He is noticed and Roxy cries alarm. Sir Goldborn intervenes and drags the thief away and everyone flees from the Inn.

Our heros enter the military quarter with the Pentagonal Fortress in it to look for mercenaries. They find 8 Hobilars which they hire. Then they hike to Senju's temple/palace whose imposing cold and austere beauty is described by the DM to the best of his limited ability. Senju introduces the group to Frieda, a Valkyrie-like initiate of his order who has completed her basic training and is ready to strike out into adventure. She has a strong personality, demands a whole share, and doubtlessly has a shining adventuring future ahead of her.

The group spends the night at the palace without incidents. In the morning, Senju reports of an evil ancient tomb some miles to the north that needs eradicating. The party now travels north and explores the territory mile by mile like Gary intended. They find a forested area, a marshy area and some scrubland. In the scrubs is the village of Scrubton and the marshy area is actually a flood plains with a river going into it, where the town of Floodton thrives.

On the north of Scrubton is an eerie magical desert: the air seem humid enough for plant life, but the area is devoid of vegetation, featuring only bare rocks. The villagers of Scrubton believe that this is due to the presence the evil tomb, now further identified as the tomb of the serpent god Rhyno.

Almost everyone is too scared to go there. But a thief named Trapunctus approaches Kleptos and reveals that he knows the location of the tomb. He will share it for a hefty share of the treasure (30% of the total). He explains that the tomb likely contains many valuable artifacts that either the Museum of Ancient History in Borgogazze or one the many illicit art collectors of the criminal underworld would like to have.

The party reluctantly goes along with the deal. Trapunctus will help discover traps etc. At this point, we decide that we'll play out the dungeon delve in the next session.

As for general campaign news, rumours are going around that a Druid is restoring one of the abandoned fortresses in the region.

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